CHARACTER
Name
Level
Ancestry
Heritage
Class
Archetypes
Background
Size
Gender
PROFICIENCIES
Untrained
Trained
Level + 2
Expert
Level + 4
Master
Level + 6
Legendary
Level + 8
HERO POINTS
Gain 1
when session starts
Reroll a check
(1 pt)
Avoid death
(all pts)
STATISTICS
STR
DEX
CON
INT
WIS
CHA
SAVES
Total
Abi
Prof
Item
Up Su
Re Fa
FORTITUDE
CON
REFLEX
DEX
WILL
WIS
(Up Su) Upgrade success
: Success becomes Critical success
(Re Fa) Reduce failure
: Critical failure becomes Failure
HEALTH
HIT POINTS
/
Ancestry
HP per level
Misc
=
= + +
=
Conditions & Temp HP
Dying
Wounded
OVERNIGHT HEALING
Total
Abi
Level
CON
X
Recover
Fatigued, Doomed 1, Drained 1
PERCEPTION
Total
Abi
Prof
Item
Misc
WIS
SPEED
Speed
Sq
Base
Bonus
ft
sq
SKILLS
Skill
Total
Abi
Prof
Misc
ACP
Acrobatics
DEX
Arcana
INT
Athletics
STR
Crafting
INT
Deception
CHA
Diplomacy
CHA
Intimidation
CHA
Medicine
WIS
Nature
WIS
Occultism
INT
Performance
CHA
Religion
WIS
Society
DEX
Stealth
INT
Survival
DEX
Thievery
DEX
Lore
INT
Lore
INT
Lore
INT
Lore
INT
ARMOR CLASS
Armor name
Total
Base
Abi
Prof
Armor
Item
Misc
10
DEX
Shield
AC
Hardness
Total HP
Damage
1
Raise Shield
Armor Proficiencies
Unarmored
Light
Medium
Heavy
ATTACKS
Multi-Attack Penalty
2nd
-5
3rd
-10
Finesse
2nd
-4
3rd
-8
Weapon #1
Attack
Abi
Prof
Item
Damage
Traits
STR
Weapon #2
Attack
Abi
Prof
Item
Damage
Traits
STR
Weapon #3
Attack
Abi
Prof
Item
Damage
Traits
STR
LEVEL ADVANCEMENT
1
Ancestry and Heritage Abilities
Ancestry Feat
Background Skill Feat
Class Feats and Features
2
Skill Feat
Class Feat
3
General Feat
Class Feature
4
Skill Feat
Class Feat
5
Ancestry Feat
Class Feature
6
Skill Feat
Class Feat
7
General Feat
Class Feature
8
Skill Feat
Class Feat
9
Ancestry Feat
Class Feature
10
Skill Feat
Class Feat
11
General Feat
Class Feature
12
Skill Feat
Class Feat
13
Ancestry Feat
Class Feature
14
Skill Feat
Class Feat
15
General Feat
Class Feature
16
Skill Feat
Class Feat
17
Ancestry Feat
Class Feature
18
Skill Feat
Class Feat
19
General Feat
Class Feature
20
Skill Feat
Class Feat
EQUIPMENT
Worn items
Bulk
Stored items
Bulk
Invested items
Invested
Bulk
BULK
Light Items
10 light items = 1 Bulk
Encumbered Bulk
5 + Str
Maximum Bulk
10 + Str
Maximum Invested
10
Total
WEALTH
PP
GP
SP
CP
Other valuables
Price
Bulk
SPELL STATISTICS
Total
Base
Prof
Key
Spell Attack
-
Spell DC
10
SPELL SLOTS
Spell Rank
1
2
3
4
5
6
7
8
9
10
Spell per Day
Spell used
CANTRIPS
Cantrips per Day
Cantrips Rank
Name
Action
Prep
FOCUS SPELLS
Focus Point
Focus Rank
Focus Pool
Equals the nb of Focus Spells you have (max 3).
Refocus
Spend 10 min to regain 1 Focus Point.
Name
Action
SPELLS
Name
Action
Rank
Prep
Name
Action
Rank
Prep
INNATE SPELLS
Name
Action
Prep
RITUALS
Name
Rank
Cost
Name
Rank
Cost