CHARACTER

Name
 
Level
 
Ancestry
 
Heritage
 
Class
 
Archetypes
 
Background
 
Size
 
Gender
 

PROFICIENCIES

Untrained
 
Trained
 
Level + 2
Expert
 
Level + 4
Master
 
Level + 6
Legendary
 
Level + 8

HERO POINTS

Gain 1 when session starts
Reroll a check (1 pt)
Avoid death (all pts)

STATISTICS

STR
 
DEX
 
CON
 
INT
 
WIS
 
CHA
 

SAVES

Total
Abi
Prof
Item
Up Su
Re Fa
FORTITUDE
CON
REFLEX
DEX
WILL
WIS
(Up Su) Upgrade success: Success becomes Critical success
(Re Fa) Reduce failure: Critical failure becomes Failure

HEALTH

HIT POINTS
/  
Ancestry
HP per level
Misc
=  
=    +    +  
=  
Conditions & Temp HP
Dying
Wounded
OVERNIGHT HEALING
Total
Abi
Level
 
CON
X
 
Recover Fatigued, Doomed 1, Drained 1

PERCEPTION

Total
Abi
Prof
Item
Misc
 
WIS
 

SPEED

Speed
Sq
Base
Bonus
   ft
   sq
 
 

SKILLS

Skill
Total
Abi
Prof
Misc
ACP
Acrobatics
 
DEX
Arcana
 
INT
Athletics
 
STR
Crafting
 
INT
Deception
 
CHA
Diplomacy
 
CHA
Intimidation
 
CHA
Medicine
 
WIS
Nature
 
WIS
Occultism
 
INT
Performance
 
CHA
Religion
 
WIS
Society
 
DEX
Stealth
 
INT
Survival
 
DEX
Thievery
 
DEX
Lore
 
INT
Lore
 
INT
Lore
 
INT
Lore
 
INT

ARMOR CLASS

Armor name
Total
Base
Abi
Prof
Armor
Item
Misc
 
 
10
DEX
 
 
 
Shield
AC
Hardness
Total HP
Damage
 
 
 
 
1Raise Shield
Armor Proficiencies
Unarmored
Light
Medium
Heavy

ATTACKS

Multi-Attack Penalty
2nd
-5
3rd
-10
Finesse
2nd
-4
3rd
-8
Weapon #1
 
Attack
Abi
Prof
Item
Damage
Traits
 
STR
 
 
Weapon #2
 
Attack
Abi
Prof
Item
Damage
Traits
 
STR
 
 
Weapon #3
 
Attack
Abi
Prof
Item
Damage
Traits
 
STR
 
 

LEVEL ADVANCEMENT

1
Ancestry and Heritage Abilities


Ancestry Feat


Background Skill Feat


Class Feats and Features
2
Skill Feat

Class Feat
3
General Feat

Class Feature
4
Skill Feat

Class Feat
5
Ancestry Feat

Class Feature
6
Skill Feat

Class Feat
7
General Feat

Class Feature
8
Skill Feat

Class Feat
9
Ancestry Feat

Class Feature
10
Skill Feat

Class Feat
11
General Feat

Class Feature
12
Skill Feat

Class Feat
13
Ancestry Feat

Class Feature
14
Skill Feat

Class Feat
15
General Feat

Class Feature
16
Skill Feat

Class Feat
17
Ancestry Feat

Class Feature
18
Skill Feat

Class Feat
19
General Feat

Class Feature
20
Skill Feat

Class Feat

EQUIPMENT

Worn items











Bulk
Stored items












Bulk
Invested items













Invested
Bulk

BULK

Light Items 10 light items = 1 Bulk
Encumbered Bulk 5 + Str
Maximum Bulk 10 + Str
Maximum Invested 10
Total

WEALTH

PP
 
GP
 
SP
 
CP
 
Other valuables






Price
Bulk

SPELL STATISTICS

Total
Base
Prof
Key
Spell Attack
 
-
 
Spell DC
 
10
 

SPELL SLOTS

Spell Rank
1
2
3
4
5
6
7
8
9
10
Spell per Day
Spell used

CANTRIPS

Cantrips per Day
Cantrips Rank
Name



















Action
Prep

FOCUS SPELLS

Focus Point
Focus Rank
Focus Pool Equals the nb of Focus Spells you have (max 3).
Refocus Spend 10 min to regain 1 Focus Point.
Name











Action

SPELLS

Name







































Action
Rank
Prep
Name







































Action
Rank
Prep

INNATE SPELLS

Name









Action
Prep

RITUALS

Name









Rank
Cost
Name









Rank
Cost